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ERT's Emergency Administration Terminal


Burke

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Access the EAT Here

The Emergency Administration Terminal is a call back to the early days of the ERT and our EAT system, which helped with keeping track of calls. Right now, we're happy to announce the EAT is now live. 

What is the EAT?

The Emergency Administration Terminal, or EAT, is an RPG adapted CAD/MDT for our purposes. In its current stage, this will act as a quick dispatch tool and provide call information for dispatchers and players alike. With a few clicks, players and dispatchers can see what calls are outstanding, information on the calls, and what units are available, as well as quickly update their own status or add narrative notes. 

Walk through

On the main "Active calls page" players can see active calls and a brief overview of units. Clicking into a call will open the individual incident and provide a brief dispatch. This will show currently active units (Staffed by a player character OR NPC on a scene) and active incidents. Information included is:

  • Call type
  • Call number
  • Location
  • Call notes
  • Vehicle information
  • If the call is still active
  • Call narrative
  • Units assigned

By clicking a unit on the assigned page, or within the call itself, players can view the unit's information, which includes

  • Department
  • Call status
  • Members, including in charge and rank
  • Vehicle status (and ability to change)
  • Image of the unit

The status options for units include, Available, Call Assigned, Off Duty or NPC Staffed. 

  • Available 
    • Staffed by a player character and not currently assigned to a call, ie available for an incident
  • Call Assigned
    • Staffed by a player character and currently assigned to an incident, either responding, on scene or otherwise tied up by that incident. 
  • Off Duty
    • Staffed by a player character, but otherwise unable to respond, whether for lore reasons, or due to a short LOA not expected to last the full shift
  • NPC Staffed 
    • Used to indicate a unit is on an incident, however is not staffed by player characters. 

Under the Call Log, is a screen similar to the active calls screen, however includes closed incidents as well. On any call incident, players are able to update the Narrative in the call, which can include anything from dispatch information to other information that would be essential to player characters wanting to quickly "catch up" on an incident

This page is searchable

The final tab currently is the Units list. This is searchable, sortable and contains all units in game. Search allows search in any field, so if a user wanted to see which unit member "Doe" was on, they could search that, or by department, or any other information they wanted. Under filter, they can show units based on department or statuses. This is particularly useful for dispatchers, as they can quickly see what units are available and waiting for a call. 

 

This tool should allow for less downtime and better roleplay experience, however is still well under construction, so feedback is welcome and we'll see what we can implement going forward! This is not meant to replace any aspect of the site, only augment it.

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